In an effort to be more involved in all things internet and to not seem like such a behind the scenes recluse, I will be trying to offer updates of projects as they are in the works. My goal is to create updates on everything that is taking place behind the scenes with game related projects. We work daily so there should be no shortage of updates... At least in theory (but if my past record of updating is any indicator... ugh).
Here is a rough (rough) mockup of the World Architect Card tuckbox for the upcoming KS project. This was printed on cardstock and hand cut with an exacto. The whole point of a mockup is to see a semi-working version of the final product, to gauge any layout issues, colors errors, etc. So, in something more than a simple update, I will give a rundown of what I see as issues with this current version. Be mindful that this does not take into account the issues with white edges as the final versions will of course avoid such things.
Right now, it's too small. I compared it with the DAC deck and the WAC font need to be larger. Once the font size has been increased, I can see if there needs to be a change in font color. It may need to stand out a bit more. The actual font may change a bit as well. Looking at the photos it seems a bit more comical than I want. I'll see.
The planet will probably be rotated to make room for an increased font size. I wanted the box to be simple and colorful. I wanted to have that hand drawn look. By rotating the planet, the larger font should not obstruct any objects.
Box Top and Bottom
The border around the top and bottom will be finished so that each section of the box will be its own enclosed area. I knew this was an issue before it was printed and I thought it might pass. It doesn't. I want a uniform look and as of now it doesn't look uniform. It looks unfinished. The top of the box will have a smaller, single line WAC font.
The image on the side of the box is repeated on the opposite side. That image was originally going to be a wrap around image on the entirety of the box. It was too busy. But I like the side art, like a little panel of landscape. I may drop text over the sides as a test. It may be too busy. I'll see.
There will be text dropped into the faded image describing the cards. Copyright and advertisement for faruniverse.com will also go here. The position of the SCG logo may change.
I may tweak the overall color of the box. This has already gone through a ton of changes and its getting close. I like the warmth of the orange and the way it contrasts with the blues and cooler colors. More cool colors may make this more evident.
So that's it. That is part of my design journey and how I look at the process and what I want out of the design. I ask a lot of questions and I try and get the final physical image as close to my mental image as possible. I'm hard on my design and layout. I hate business. I hate a feeling of claustrophobia in layout. I hate difficult to read text. The final product should be fun to look at and display. Its for games and games are meant to be fun.
Blogs I read...