This week I am debuting a new combat rule from the updated Tome of Awesome. I have seen several systems use a similar rule and we have been using it in house rules for the last year or so as well. I thought it would add another buffer between the PC and death and make for some interesting combat descriptions as well as a nice way to prevent equipment bloat. In fact, I really like the idea that a player can choose between possibly losing their PC or losing a set of armor/shield. I think a good rule/guideline in game mechanics should do multiple things in game. I feel like this one does that. Rules like this also remove a bit of randomness from the dice and put some of the decision making process in the player's hands. Empower the player.
The rule concludes with the line “This can be a lifesaving strategy” which I kind of feel like most LVL 1 PCs in FAL desperately need.
From Far Away Land: Tome of Awesome v2
A combatant using a shield or wearing armor may opt to allow the full damage of a strike to be absorbed by the shield or armor. This results in the defender taking 0 damage from the attack. However, the shield/armor is destroyed as a result of taking the full brunt of the blow. This can be a lifesaving strategy."
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