As I have been working on the minigames to be included with the rules, I have also been spending some time thinking about and working on premade races that will be included in the rules. While the basic fantasy races will be present (Elves, Dwarves, Humans, etc.) there will also be included a great deal of other races which are specific to Far Away Land. These will allow players to create characters without having to create their own race from scratch. Essentially, it is just another option as to how player and GMs wish to take part in the game.
Since the core elements and mechanics of FAL have been completed and play tested a great deal, I have been able to start incorporating fluff elements into the game. While I think that premade races are a nice addition and allow for not only examples of races are made (the premade races are made following the exact same race creation system provided in the book) I still think of them as a fluff element, something that defines the world that I have created. The feel and overall concept of FAL is quirky and as such, I wanted the premade races included to reflect this element. So, without further ado, here are a few of the premade races to be included. With the exception of the Clockwork man, all of these races are Humanoid.
Zoordooz: These are thigh high boot wearing men with manicured mustaches, chest hair and long ponytails. They believe themselves to be superior to other races and as such they try and enslave, torture and murder those who are not Zoordooz.
Silve: Magic wielding musicians with long sideburns and dark eyes who worship a musical God called Xindreh. They rely heavily on magic which is distributed through their music.
Linkolns: Clad in beards, long black coats and stove pipe hats, the Linkolns are a race of humanoid males (the females are also bearded although they do not wear the hats) who have been involved in a war with the undead for many years. They are known for their prowess in battle and for their intense hatred of the undead.
Agnuns: A humanoid race of mystical bear riding holy women who are as fierce with their Hook Blades as they are with their prayers. The men are considered secondary citizens in Agnun society with Agnun women making all of the decisions, fighting all battles, and generally being in charge. The women have the ability to charm and entice animals which they bond with over time (hence the reason they ride bears).
Clockwork Man: A type of construct who was created for the purpose of fighitng in wars long ago. Although many fell to ruin and others were destroyed, some survived and live on.
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