The lengthy process of drawing huge amounts of monsters continues. For the past few days, I have been revising monsters from Creatures Volume 1. The reason for the revision is mostly aesthetic with a touch of utility. The art in the original FAL core books was somewhat limited by the technology at my disposal during their creation. The way I created each piece was to sketch it out on paper. For more complex pieces I sketched out each character and each background element as a separate piece. I then scanned each sketch, made a composite piece in Photoshop and then imported each composite piece into a vector based drawing program. After I redrew each piece in vector, I dropped the piece back into Photoshop to color them. This all took an extraordinary amount of time and resulted in very simple, sometimes static drawings. While the simplicity of the drawings was something that I wanted, there were levels of complexity I also wanted but was unable to achieve for whatever reason. Now, my workflow has changed. Every piece since the release of the books has been drawn and colored digitally. No more scanning. No more composites. No more paper. The result is a faster, more fluid look of greater detail and control. Below are some of the revised creatures from Creatures Vol. 1.
The style isn't changing as I feel like it is largely what defines the feel of the game. What is changing is the level of detail in some things.
I think I mentioned this in the previous post, but all of the creatures in Creatures Vol. 1 will be present in the new creature book (yet to be named) along with a plethora of new stuff. Each entry is getting its own page which means fuller descriptions, adventure hooks, and more details. Each creature is also getting its own image of course along with a human size comparison silhouette. Some entries are being revised a bit and all are being expanded (with each entry coming in about 200 words).
I have no clue why the cow steed looks so uneasy...
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